High Poly Modelling
For AIE’s Construct3D Challenge in October 2013 — Creature of the Sea.
This guy was a quick sculpt that I thought I’d enter into a comp with AIE with the theme of ‘Construction’. He is supposedly “constructing” what he’d like to think is a model boat by putting the finishing touches of a mermaid onto the front. View him on Sketchfab.
Low Poly Modelling
I love modelling humanoids and animals as I find they are out of the norm and you can really go wild with ideas.
Major Cat-Astrophe
‘Major Cat-Astrophe’ was created for an online competition called Dominance War in 2011, with the theme ‘War of the Gods’. The Major is my interpretation of a God of Retribution. Created in Autodesk Maya, textured in Photoshop and rendered in Marmoset Toolbag.
Concept art for Major Cat-Astrophe
Legless the Pirate
A game character that I created for a video game demo, Bermuda Pirate, in 2011. The game was created using Gamebryo Engine, with Autodesk Maya and ZBrush for modelling assets and characters.