For the year of 2012, myself and two others (an artist and a programmer) endeavored on establishing a small indie studio between ourselves called ‘Pear and Melons’. I was Team Producer and Social Media Manager as well as 2D/3D Artist — and I designed the above two logos.
For the first part of the year, we had the pleasure of being able to go to GDC in San Francisco in March!
After that we got working on a YouTube channel with a witty video released each week which included info about our progress with the company — what prototypes we were working on at the time and what was coming up in the life of Pear and Melons.
Game prototypes
Check out Pear and Melons’ game prototypes below!
We were interviewed by Save Point and got our 15 seconds of fame on TV!
Our mentor was Epona Schweer, who taught us how to be agile in our development processes and also hosted Test Tube Games — an intense 4-week, 3-game prototyping challenge. She was featured in the ‘Power 50’ in Game Developer Magazine.
Pear and Melons unfortunately had to go our separate ways at the end of 2012, but I have taken many positive things away with me from this experience!